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Hyborian Tales
is a Live Roleplaying game based on the works of Robert E. Howard,
particularly his stories set during the Hyborian Age and featuring his
most famous creation, Conan the Cimmerian.
So, what’s different about Hyborian Tales? Why should you play this, instead of a generic fantasy LRP game?
What we have set out to do with Hyborian Tales is to provide an intense, heroic, and challenging series of games. There are three main strengths Hyborian Tales has, in terms of achieving those objectives:
The setting itself
Howard’s
“Hyborian Age”, that time before the oceans drank Atlantis, when a bold
warrior could become Queen not by birth or destiny but by making her
own luck at the point of a sword; when a wily cat-burglar could be
acknowledged the greatest thief in the world not by working his way up
a “Thieves’ Guild” but by stealing the most fabled treasures of the
ancients using nothing more than his quick wits and a dagger. The
Hyborian Age is a rich and detailed setting, yet one which is flexible
enough to have a huge variety of sword and sorcery tales set within it.
Howard’s tales have also influenced our two other strengths, the system
and the adventures.
The game system
Drawing
on other live-combat LRP games, but adding unique twists to allow
player characters to replicate some of the near-superhuman feats
achieved by Conan, the Hyborian Tales game system is designed
to maximise heroic combat against all the odds. Play a preternaturally
quick-witted savage Pict, or a stoic Nordheimer barbarian, or a
civilised pikeman from Gunderland, or any of a host of other character
types. This is a sword-and-sorcery game, so most characters will be
reasonably combat-oriented, but there is room to play a more stealthy,
magical, or social character if you so wish, and each adventuring party
would be well advised to ensure it is not purely reliant on fighting
skills for every encounter.
The adventures
Tired
of having to fight your way past the other players to even get a chance
at combat? Tired of super-monsters that can only be killed by the whole
mob of you piling onto them? Look no further than Hyborian Tales. With
a maximum player character “party” size of 8, and a typical monster/NPC
crew of 20 or more, you’ll have some of the toughest LRP encounters of
your life on a Hyborian Tales adventure. At present, the plan
is to run three six-hour adventures and one tavern evening over the
course of each weekend event, so that each player will play one
adventure and crew the other two, as well as playing his or her main
character during the tavern evening. This is what will allow us to have
such an excellent ratio of crew to players. The six-hour time-slot for
each adventure is superb in creating the rapid-fire direct action
feeling of a Robert E. Howard story, and will be quite enough to test
you and your character to the limit! We intend for each six-hour
adventure to provide some of the most intense sword-and-sorcery
challenges you will ever face.
Notes
Hyborian Tales is
a commercially run game. Thus, we do at some point intend to make a
profit out of running it. That said, with commercial goals comes
professional responsibility, and our first aim is always to provide you
with one of the best LRP experiences in the world. In any case, we
fully anticipate ploughing all of our income from the first few events
back into the game, in the form of props, catering, monster kit and so
forth; we’re not going to start paying ourselves anything till we’re
satisfied that we’re running the best events we can. All four members
of the core crew will draw equal payments from Hyborian Tales,
once we do start paying ourselves; there is no one person who will be
creaming off a vast profit, but we do wish to get some kind of pay for
the time we put into this.
Hyborian Tales
is based on the out-of-copyright works of Robert E. Howard, including
“Beyond the Black River”, “Black Colossus”, “The Devil in Iron”, “The
Frost-Giant’s Daughter”, “The Hour of the Dragon”, “The Hyborian Age”,
“The Jewels of Gwahlur”, “The People of the Black Circle”, “The Phoenix
on the Sword”, “The Pool of the Black One”, “Queen of the Black Coast”,
“Red Nails”, “Rogues in the House”, “The Scarlet Citadel”, “Shadows in
the Moonlight”, “Shadows in Zamboula”, “The Slithering Shadow”, “The
Tower of the Elephant”, and “A Witch Shall Be Born.” For further
information on the copyright status of Howard’s writings, see the
excellent online essay by Paul Herman, “The Copyright and Ownership
Status of the Works and Words of Robert E. Howard.” http://www.robert-e-howard.org/AnotherThought4ws02.html
The
set of game rules is copyright Ian Sturrock and Ben Stewart 2004, with
the exception of the text listed as “The One Second Rule” (p. XX, lines
XX to XX) which is taken from the Maelstrom rules (see http://www.profounddecisions.co.uk).
If you would like to negotiate using these rules for your own events,
or if you have any other questions, please contact Ian Sturrock
(sturrock@gmail.com).
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